import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class TrollBracers(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 0,
                'pvMod': 0,
                'strengthMod': 5,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of trollhide bracers',    # name
                parole.map.AsciiTile('[', colors['Aqua']), # appearance
                3,          # weight (lbs)
                ['arms'],   # slot(s)
                4500,       # energy to wear
                bonuses,
                unidDescription="These bracers are made of a tough and knobby "
                "leather that gives off a slightly pungent odor.  Donning them, "
                "an inhuman vigor flows through your veins."
                )

#========================================
thingClass = TrollBracers




